GENERIC QUESTION-AND-ANSWER BASED BUSINESS GAMES

Markus SIEPERMANN, Richard LACKES, Chris BORGERMANN

Abstract


Within day-to-day business many problems are not well-structured, data are missing, the problem definition is incomplete etc. Employees have to specify their tasks accurately, search for relevant information, ask how the task is intended before being able to provide suitable solutions. This “real life situation” is hardly been not practiced by students. Usually, students are facing well defined tasks with clear objectives. Even the knowledge and methods that they have to apply is mostly given within an exercise. To prepare students for real life, they have to practice such situations. For this, we present a game-based learning solution that simulates the real life situation of incomplete problem definitions. In this system, the end result is clearly defined, but the restrictions or determinants are not given. That means, that each student who wants to solve the exercise knows which data has to be found or computed but in the beginning most of the determinants are missing. Therefore, students have to structure the problem and find the determinants they need to compute the result.


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References


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