Matthias Kalverkamp


Increased material demand, scarcity issues and environmental awareness foster the need of remanufacturing. Even though the theoretical foundation of closed-loop supply chains is well developed, its implementation in education and practice still lacks momentum. Special characteristics of remanufacturing, such as the complexity caused by the united role of customer and supplier and remaining supply issues, require according education on remanufacturing topics for future supply chain managers. Game-based learning (GBL) has a long tradition within management education, and is proven effective specifically for complex systems. However, there are no articles addressing the use of GBL for remanufacturing. This article is addressing this gap. Based on the challenges and educational needs it presents a curriculum on remanufacturing using a blended learning concept and adaption of an existing game.

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