Serious games are gaining acceptance by the educational community as evidence of their attractiveness, engagement and educational effectiveness increases. Now that serious games are reaching a mature state, new concerns are emerging about the interoperability of serious games across e-learning systems. Games are effective but expensive to develop and the need to protect the investment is high. eAdventure is a game authoring platform created with the aim of bringing serious games development closer to the educational community. Interoperability has been one of the main characteristics of the eAdventure platform since its inception in 2005. This paper presents how different serious games interoperability aspects such as deployment, tagging, discovery, assessment and adaptation have been addressed in eAdventure applying some of the available e-learning specifications and standards. Also this paper discusses how current trends for data tracking open a new perspective for SGs integration.

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